Life Game Level 1: Caught a Bug

Hey Gamers,

Selfie in bathrobe

Selfie in bathrobe

Well, I’m ill. Yup. And it turns out that when your health bar is in the red, your happiness bar plummets too – who knew? And to think all this time I’ve been laughing at the Mummy if she lies down on the sofa in the middle of the day groaning, trying to sleep through Numberjacks. I just thought she was putting on some alternative entertainment for me and my job was to tickle her or shout ‘Boo!’ (my new word). Boy was I wrong. I feel like lying down on the sofa and doing groaning myself now, except when I do I just roll off and fall onto the floor = lose more health points = more unhappiness.

I don’t even know how it happened. One minute I was minding my own business, munching on some play dough and reading The Vision of Piers Plowman (don’t bother: it has no pictures, no flaps to lift or buttons with sounds to press) and the next I had this horrible, screen-shaking cough and a raging fever. Also, snot. Lotsa snot.

But as you know, I am by nature a glass-half-full kind of girl, so I thought I’d draw some helpful lessons from my misfortune to help other gamers. So here is my

Level 1 Illness of Doom Walk-through

How to recognise if you’ve got the Bug.
It’ll be pretty obvious. You get minuses to all your skills: walking, balance, climb, manipulating objects, common sense, perception. You’ll fall over a lot more. You’ll fail spot checks on tasty forgotten treats lying on the floor under the table, or if you do spot them, the penalties to all your skills will mean you can’t get to them before the Mummy sweeps them up. And like I said: massive drain on your happiness. Things that otherwise fill up your happiness bar only making tiny deposits now, or they just make you cry. Yes, even TV. Even Dolly or Baby Bear!

That’s another thing: crying. I seem to be permanently stuck on Cry. Basically, I do a fairly constant Whine, which turns into Cry for almost any reason and escalates to Wail when the Mummy moves further than an inch away from me.

Benefits of the Bug
Ha! Bet you weren’t expecting that, eh? Yes, I have discovered that there are some benefits to the Illness of Doom. I mean, why would it be in the game if it didn’t either give you some new skills or entertain you in some way? Here is what I have found:

* Middle of the night cuddles with all your favourite people: the Illness increases the frequency of Night Waking. Nothing special there, I’m a pro at that already, but the great thing about the Bug is it switches off the Sleep Training Techniques and ensures constant hugs and cuddles instead. Bonus!

* Unlocks new entertainment options: when you’ve got the Bug your stamina for night time crying increases seven-fold, and if you keep up the whining and crying for a very long time, you wear down the Mummy and Daddy’s resistance to the point where they take you downstairs and let you cuddle up with them on the sofa, watch the West Wing and play with their iPhones. Also, if you do Grin and Chatter, they will exclaim about how cute you are and let you stay even longer. Word of warning, you do have to be very persistent with your crying. And exaggerate the cough as much as you can. Also, it’s worth standing up every time the Adult tries to leave the room. Basically, it’s an Easter Egg. I’m not sure what the right combination of crying, standing and coughing is but just mash the buttons and eventually you will get to watch the West Wing I promise.

Although there are some advantages, generally the Illness is a pain in the bottom. Here are the things that seem to help the Happiness and the Health bar creep up again:

These are the items you need to find. Use spoon with bottle, then give the combination to The Mummy.

These are the items you need to find. Use spoon with bottle, then give the combination to The Mummy.

* Being held and hugged constantly. Constantly. Don’t let the Mummy put you down for even a second. It does slow down the arrival of food and the environment bar gets minus points, but the most important thing is that you are happy.

* Pink medicine. This magic potion can be found all over the house on shelves, in cupboards, on tables. If you want it to work, though, you need to use the potion with a special spoon and you need the Mummy to pour it into your mouth. Instant health points.

* Go into the bathroom after one of the other players has used the shower. This slows the cough and means you get more time to stock up on health points.

* Sleep. Frequent short stretches boost your health bar most.

* And finally: the Topsy and Tim theme tune, particularly the bit where Topsy waves her arms in the air to catch bubbles. If you wave your own arms in the air at the same time you get +4 happiness.

HTH if you find yourself struck down by the Bug yourself. How are you all doing, btw? I notice quite a few of you have finished the training levels now and are also Level 1. What new skills have you got? Discovered any new objects to interact with or areas to explore? Let me know and I’ll get on it once I’ve beaten this wretched bug.

love & kisses

The Girl

PS I’ve heard lots of other gamers have left handy and interesting hints on Life Game here on Vic Welton’s blog.


The Baby updates on Life Game

Yo yo! It is me, the Baby, or the Girl, or DevourerofEverythingzzz (I have several accounts).

It’s been a while since I gave you an update on how things are going with Life Game, so here I am, updatin’.

I am on level 11 of the training module now.  I think I’m a few weeks away from getting to the end of the Candlekeep section and stepping out into the big world of adventure. I’ve read ahead on the Internet and it turns out that at Level 12 you graduate to a new, tougher system where you don’t level up as often and you have to start at the bottom again with Level 1. Hrmph.

Right, my amazing discoveries in this level. Hard to know where to start. First of all, it turns out that chewing is not the only way to interact with objects. This level I’ve unlocked a whole range of new options: “bang”, “bash together”, “throw”, “combine with”, “insert”, “remove”, “rip”, “draw”, “poke brother” or “poke cat”. The possibilities are seemingly endless, and I’ve had to start revisiting all the areas I thought I’d bled dry to see if there is more mileage to be got out of them.

Draw! How awesome is that! You can take a crayon and make marks on paper!

Draw! How awesome is that! You can take a crayon and make marks on paper!

New this level: you can get Knowledge from books. I’d seen them lying around before of course but I couldn’t click on them at first. Now that I can, I’ve found it helpful to spend several hours of game time per day Doing Reading. Here’s how it goes: you “open book”, then you “turn page” and “study pictures and scribbles”. Sometimes you can also “lift flap” to reveal hidden truths or “press button” to hear sound clues. So far I only seem to be able to drag one along with me at a time, but I’m hoping in time I’ll work out how to add them to my inventory.

Reading two book at once  and barely breaking a sweat.

Reading two book at once and barely breaking a sweat.

I have also acquired some new skills that make it easier to interact with the NPCs (Non-Player Characters of course, you n00bs). Last level I took “learn words” and this level I put more points into it, so I have now collected 4 or 5 words. “Da da” gets you +2 charisma with all Grown Ups and a whopping +5 Influence over the Daddy. “Da” combined with a wave gives you +2 social interaction, but only with Dutch speakers. The most useful words so far have been “ba” (gets you a banana) and “ja/yeah” (saying this in response to any question while you’re in the high chair gets you more food. Keep saying it until your health bar is back up to full).

On the subject of food, it’s like the better you get at the game, the more food it takes to fill up your health bar. I had a look at some walk throughs and there were some good suggestions. Underneath the high chair you’re guaranteed to find food, but be careful, if they glow green they’ll give you an upset tummy and your health bar will go into the red for a day or so. Same with the bin. I tried stickers and play dough too, but they don’t seem to give you any health points, just -1 to Influence on the Mummy.

Bit random, I know, but I one of my best discoveries this level is that hugging teddies gives you +2 happiness. And it’s +3 for hugging Dolly!

Dolly. She will prob turn out to be sentient later on and she'll be my henchperson

Dolly. She will prob turn out to be sentient later on and then she can be my henchperson

Best of all, though, is that I have acquired loads of amazing new movement skills. I can “Stand from Crouching” and “Walk while Holding on To Things” (these things can be on the floor or in your hand, they just give you that extra bit of confidence). Then there’s “Climb”. I’m pretty good at that one, but it’s a bit buggy. Usually, if you lift one leg in the air you can get up on top of things. Sometimes this works out really well, like on the stairs and on the Brother’s bed. But sometimes you just end up standing there with a leg in the air, a bit like a dog doing a wee against a tree. Yup, awkward.

And I’ve almost got “Walk”. I’ve managed up to 7 steps up to now before I had to sit down. I think I just need to bump up Confidence a bit more and perhaps put one more point in Balance and I’ll be there. Then, I will be UNSTOPPABLE!!!

Finally, I was hoping someone could help me out with this puzzle I am stuck on: this new object has appeared in the kitchen (when you hover over it it says “walker”) and sometimes the Mummy will put you in it just when you’re about to boost your health points with some cat food. The walker is irritating because it contains you, but it does allow you to zoom all around the kitchen at speed. You can use it to get to The Cupboard of Mysterious Amazingness. Problem is, once you have got the walker to the cupboard, the door won’t open. I have tried pulling at it repeatedly and shrieking with frustration but it doesn’t seem to help at all. Got any tips?

See? It doesn't open when you're in the walker. Help!

See? It doesn’t open when you’re in the walker. Help!

That’s it from me – keep playing, Babies! There is a whole world out there for us to explore and if anyone tries to stop you, don’t forget about your weapons! Earsplitting Shriek is my favourite, but maybe you’ve found different ones that are just as effective. If all else fails, I’ve found “Roll over and Crawl Away” gives you +2 to run away.

Spk soon,


The Girl

Level 9 Walk-through?

baby gaming

The Baby, ready to level up.

Yo peeps, Baby here.

Thought I’d update you on how I’m doing in Life Game. Got some new tricks and skills to share, but also some issues that maybe you can help with.

I’ve recently completed level 8 and started on level 9. So far, really enjoying it. Discovered some cool new skills. It turns out that when the Mummy puts you in the middle of a play mat and walks away, you are not helpless. Crying loudly is still a good way of getting her to come back, but I worked out that if you get up onto hands and knees and move your limbs alternately, you can propel yourself forward and follow her around. This gets you into The Kitchen at floor level – a room previously only accessible in Mummy’s Arms, which only gave you limited functionality. You need to be ready with your plan though, because as soon as the Mummy spots you, you will be removed. Best to use stealth mode.

Needless to say, this discovery has revolutionised game play. I can now get to lots of the interesting objects that I spotted before but was never able to interact with. Things I have discovered since becoming mobile:

1. Occasionally, additional food can be found in the bin. Useful for health points.

2. There are many long, black coiling things along the floor that connect to appliances, lights and electronic devices. I am sure they are significant, as any time I get hold of one it is taken away from me and I get re-set to the play mat. I’ve tried ‘chew’ and ‘pull’ but so far no results. Will let you know when I find out what they do.

3. The black furry creatures that used to be so elusive? I can follow them now. I’ve tried ‘grab’ on their fur, but that turns them hostile, just like doing ‘pull’ on their tail. Not tried ‘chew’ yet, I think I’ll do that next and see what happens.

4. You know how I told you about the absolutely amazingly awesome Brother (he’s level 32 and can do ANYTHING). Well, now I can follow him where ever he goes to adore him. The more time you spend with him, the more positive relationship points you get. Especially if you do ‘play peekaboo’ or let him do ‘rabbit flying around your head’. Be careful though when doing ‘play’ around the Brother, as any object you are interacting with in his line of sight is likely to disappear from your inventory. This happens twice as quickly if you do ‘chew’ on an object, as this triggers the ‘No Not For Eating’ script. I think it’s a bug in the game, hoping a fix is in the pipeline… @God?

My other cool  discovery in this level is Pulling Up. This is a great new skill that allows you to access objects that are higher than your head. You can click on pretty much anything and do ‘pull up to standing’. Some issues:

* Sometimes the object you are using falls over – still working out why it works for some things and not for others.

* Sometimes you just end up with your bottom in the air. Data collected so far: bars of play pen, success. Doll, bottom in the air. Book, bottom in the air. Full laundry basket, success. Empty laundry basket, fall over, lose health points, get buried under basket, reload to start of level.

Finally, just a little question for anyone who has already completed level 9: you know how you wake up in the night, roll over and end up sitting in a corner of your bed? Well, how do you lie back down and get back to sleep? So far I’ve just done crying and got the Mummy to help, which is nice, but it makes the Mummy less helpful the next day. Is there a way you can do it yourself? Plz let me know in the comments.

Hope you’re all having fun playing Life Game!


The Baby (aka DevourerOfEverythingzz2012)